IAM@CIRMMT#21 - Latest Development in Speech and Audio Research for Videogames at Ubisoft
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Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
This presentation surveys different new techs relating to sound and speech in videogames. It presents a series of in-house innovations stemming from the La Forge research lab at Ubisoft. We will discuss a few projects at different level of maturity. We will cover computer assisted dialog editing, voxel-based sound propagation, generative models for sound assets, speech synthesis as well as future work.
Event details
- Filming : Please note that this talk IS NOT filmed as usual, so if you can't attend you will miss this content.
- Tickets : Please grab your ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
- More questions ? Please visit our F.A.Q.
Speakers
Marc-André Carbonneau, Research Scientist @ Ubisoft Montréal
Marc-André Carbonneau works as a research scientist at the La Forge research laboratory at Ubisoft. He leads a group of researchers applying machine learning to video games.
Julian Zaïdi, Research Scientist @ Ubisoft Montréal
Julian Zaïdi works as a research scientist at Ubisoft Montreal's La Forge research laboratory. His primary role involves spearheading research in the field of speech synthesis, with a particular emphasis on enhancing the expressiveness of speech for use in video games.