IAM@CIRMMT#23 - Behaviour Interactive The challenges of live development for audio on Dead by Daylight
-
Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM++
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
DBD's audio team deals with constant new content and big name licences. Coming up on the 8th anniversary of the game's release, the audio team reflects on the challenges they faced and are still facing as they moved from an indie project to the Hall of Fame of horror.
Event details
- Tickets : Please grab your ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
- More questions ? Please visit our F.A.Q.
Speakers
Frédéric Poirier, Audio Director

A veteran of 15 years in the game industry, Frédéric's first role was as sound integrator, before moving on as sound designer on "Indiana Jones & the Staff of Kings". Over the years, he has worked as lead sound designer on numerous projects and collaborated with renowned partners such as Disney, Dreamworks, Nickelodeon, and Microsoft. He's known for his ability to quickly learn and adapt to new audio engines and his dedication to projects. For more than 9 years, he's been the creative audio force on 'Dead by Daylight'.
Jean-Frédéric Vachon, Head of Audio

In his 24 year career in game audio, Jean-Frédéric has worked on close to 200 titles, with roles ranging from Sound Designer to Head of Audio. He credits his greatest achievement as assembling a team of extremely talented artists at Behaviour Interactive and letting them express their talents to the fullest.
Jean-Frédéric holds a Bachelor’s degree in music and a mini MBA.