IAM@CIRMMT#24 - Baldur's Gate 3 : A Tactical Approach to a Fantastical Mix Addressing challenges related to balance and scale

Date
Time

Doors open : 6:00PM

Conference start/end : 6:30PM to 7:30PM++

Casual Drinks+Meetup until 10:00PM after question period.

Time

CIRMMT

527 Rue Sherbrooke Ouest, Montréal, QC H3A 1E3

8th floor

Room A-832/833 

Directions →

Talk outline/Summary

Join Larian Studios' Matheus and Robin as they present three of the many audio mixing challenges encountered during the mixing stage of Baldur's Gate 3, which all revolve around the topics of balance and scale. After a brief introduction to the audio mixing pillars adopted by the team, each challenge will be introduced and discussed separately, and some time will be reserved at the end for questions.

Event details

  • Tickets : Please grab your ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
  • Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
  • After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
    • Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
  • IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
  • More questions ? Please visit our F.A.Q.

Speakers

Matheus Vilano, Senior Technical Sound Designer at Larian Studios

Matheus is a Senior Technical Sound Designer at Larian Studios. He originally worked as a sound mixer in the music industry, but quickly pivoted towards game audio – where he realized coding could be more than just a hobby. Matheus likes exploring all facets of game audio: tools and systems design, dynamic mixing, and many more. Matheus joined Larian in 2022.

Robin Seyral, Senior Sound Designer at Larian Studios

Robin is a Senior Sound Designer at Larian Studios with a music and audio engineering background. He studied cello, music theory, and composition at the conservatory of Bayonne, France, then audio engineering and sound design at l’IREM Bordeaux. He entered the audio industry back in 2014 as a live sound engineer and shifted to sound design and game audio afterward. Robin joined Larian Studios in 2019.