IAM@CIRMMT#25 - An Audio Directors Life: The View from the Caboose An Audio Directors Life: The View from the Caboose
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Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM++
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
This talk will dissect the relationship that audio has with other disciplines within a game project (which is all the disciplines). Focus will be on the technical challenges audio faces with each of the other teams with callouts for typical pipeline challenges and real world solutions to those challenges via possible code solutions and practical WWISE implementation strategies. We’ll be talking about the cars hitched up to the train from Animation to UI and everything in between. We all know audio is the last creative car into the station. How to make sure to arrive safely and on time is the trick.
Event details
- Tickets : Please grab your ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
- More questions ? Please visit our F.A.Q.
Speakers
Jay Weinland, Audio Director at Sound Lab a Keywords Studio
Jay is a Master Technical Sound Designer, with over 30 years in audio and 29 of those in the games industry. He is a passionate and experienced game audio professional who in addition to 2 stints at EA (FIFA, NFS, Battlefield Mobile) and others spent 18 years at Bungie, his last 4 as Head of Audio. In those 18 years he shipped over 12 games, overseeing end-to-end production of sound effects and dialogue for their AAA Games division, including award winning, billion-dollar franchises, Destiny and Halo. Jay now leads the Sound Lab Technical Sound Design and Implementation Team at Sound Lab a Keywords Studio where he is Audio Director.