IAM@CIRMMT#27 : The Outlast Trials The road from single player horror to multiplayer TERROR
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Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM++
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
We will explore the challenges and decisions that needed to be made throughout the development of the Outlast Trials to make this multiplayer game convey the same sense of dread and horror than the previous single player Outlast games.
Event details
- Tickets : Please grab your free ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
- More questions ? Please visit our F.A.Q.
Speakers
Francis Brus, Audio Director at Red Barrels
Francis has over 16 years' experience in video games sound design. He has contributed to all stages of creation, including implementation, production and management of audio resources, post-production, audio engineering and audio team management.
Emmanuel Boucher, Sound Designer at Red Barrels
Manu Boucher has been working on Outlast Trials since 2021. As a member of the humble 3 person sound team at Red Barrels, Manu is always looking to diversify his knowledge and find opportunities to showcase the importance of sound design to horror fans. As a long-time techie, synthesis nerd and sound design enthusiast, he does everything he can to bring the atrocious and dreadful world of Outlast Trials to life.