IAM@CIRMMT#29 : VO and Gameplay Systems : An Exploration VO and Gameplay Systems : An Exploration
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Doors open : 6:00PM
Conference start/end : 6:30PM to 7:30PM++
Casual Drinks+Meetup until 10:00PM after question period.
Talk outline/Summary
In-depth exploration of VO and gameplay systems, shaped by hands-on experience.
A compilation of design insights, observations, and best practices gained over the last seven years as a Technical Sound Designer.
Event details
- Tickets : Please grab your free ticket to attend this event, this helps us tremendously and is required due to the liquor license on site. While there is some flexibility (see our F.A.Q.) here and we won't check unless we have to, we expect all attendees to have a ticket.
- Alcohol : We have an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass :)
- After hours @BENELUX : As usual those who groove to "No sleep t'ill brooklyn" can head on over to Benelux after the main event for our usual after hours shindig which ends when it ends. All are welcome !
- Address : 245, rue Sherbrooke Ouest, Montréal, QC H2X 1X7
- IAM Code of Conduct : You can find the Interactive Audio Montreal Code of Conduct here, this is our general policy that covers all IAM related events.
- More questions ? Please visit our F.A.Q.
Speakers
Dani Kogan, Senior Technical Audio Designer at Eidos Montréal
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Dani is a Principal Technical Sound Designer, dedicated to advancing video game development.
With a game design background from Vancouver Film School and C++ programming, he bridges the gap between sound and game design.
Starting as a gameplay scripter at Larian Studios in 2016, he worked on Divinity Original Sin II. Dani’s passion for audio soon led him to specialize in Technical Sound Design, blending programming, design, and sound.
He worked on Baldur's Gate 3 designing and implementing Gameplay sound Systems.
Since joining Eidos in 2022, he continues to find new ways of integrating game design and sound design through the power of code.
Outside work, Dani helps organize community events in Montreal and Quebec City. He also enjoys creating DSP plugins, electronic music and sharing hummus.